My only problem with this is that it does put a limit on the difficulty level of the course. In that if you make the course hard so that some people will have trouble going fast and hitting less than 10% of the cones while you may see others not hitting any and going very fast indeed.Wesley Tucker wrote:I kind of like to keep it simple. A simple rule is:
"If the course has 50 or less cones, disqualification occurs if the racer hits or displaces 5 of the cones. If a course has 51 or more cones, disqualification occurs if the racer hits or displaces 10% of the cones."
It just so happens that falls right into TK's suggestion of 10 cones on a 100-cone course. Oh, and before the question is asked, ROUND UP for the next percentage point:
51-60 cones = 6-cone DQ
61-70 cones = 7-cone DQ
71-80 cones = 8-cone DQ
81-90 cones = 9 cone DQ
91 - infinity = 10 cone DQ
When you have a group of racers that are close in ability level I think !0% is alright, when you have wider ability level in the same class you either have courses that are made very easy to prevent DQ's and are not challenging to anyone, or you have large number of DQ's. I would agree with Jani that DQ is a boring thing to watch. I would also say that watching people run slower easier courses in order to make sure few people DQ because of 10% dq rate in a widely spread group of racers is also boring.
Of course we don't want to hit many cones. We could for instance have a prize for the racer who throughout the day in qual's and racing hits the least number of cones. Of course since it is a total- a guy could win even if he hit many and did not continue in elim's. But that is okay by me.